The Many Deaths of Roger Wilco
"The place where every day is a good day to die."


Space Quest 5 - The Eureka


Open the airlock doors.

Nice move, Ace. Really spectacular.

[Screenshots]

Go to Nowhere by putting in random coordinates then beam out into space.

Handy Transporter Safety Tip #21: Beaming directly into deep space may cause serious injury or death.

[Screenshot]

Beam down to a planet where you're not supposed to go.

Way to go, Rog... you beamed down to an uninhabitable planet! Next time, pay more attention to your science officer.

[Screenshot]

Set the ship to self destruct and stay on the ship 'till the bitter end.
or
Set the ship to self destruct and try to beam out.

Droole: I'm sure you're gonna have a blast Captain, but we've gotta run!

You barely have time to whimper "Mommy" before the Eureka's self-destruct mechanism blasts you to microscopic space-hero remnants.

[Screenshots]

Remove the Power fuse in the maintenance tunnel.

There is a smudge on the diagram that partially obsures the writing next to this fuse. "_ower Supply" is all that's visible of the description.

Roger: Oops!

Guess that wasn't the right fuse to pull, Rog.

[Screenshots]

Remove the Life Support fuse in the maintenance tunnel.

The diagram claims this fuse is to the Life Support systems.

Warning! Deactivating life support may be hazardous to your health.

[Screenshots]

After you find Spike continue with the game without putting him in the habitube.

Cliffy: Captain, we're losin' hull integrity. There's a big hole in the garbage compartment! The hatch is gonna blow any second! We're all gonna die!

Sudden decompression sucks.

[Screenshots]


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This site was created by Liz Calkins on June 18, 2001.
E-mail: jeysie@alienharmony.com