| 
 
Open the airlock doors.
 
Nice move, Ace. Really spectacular.
 
[Screenshots]
 
 | 
 
Go to Nowhere by putting in random coordinates then beam out into space.
 
Handy Transporter Safety Tip #21: Beaming directly into deep space may cause serious injury or death.
 
[Screenshot]
 
 | 
| 
 
Beam down to a planet where you're not supposed to go.
 
Way to go, Rog... you beamed down to an uninhabitable planet! Next time, pay more attention to your science officer.
 
[Screenshot]
 
 | 
 
Set the ship to self destruct and stay on the ship 'till the bitter end. 
or 
Set the ship to self destruct and try to beam out.
 
Droole: I'm sure you're gonna have a blast Captain, but we've gotta run!
 
You barely have time to whimper "Mommy" before the Eureka's self-destruct mechanism blasts you to microscopic space-hero remnants.
 
[Screenshots]
 
 | 
| 
 
Remove the Power fuse in the maintenance tunnel.
 
There is a smudge on the diagram that partially obsures the writing next to this fuse. "_ower Supply" is all that's visible of the description.
 
Roger: Oops!
 
Guess that wasn't the right fuse to pull, Rog.
 
[Screenshots]
 
 | 
 
Remove the Life Support fuse in the maintenance tunnel.
 
The diagram claims this fuse is to the Life Support systems.
 
Warning! Deactivating life support may be hazardous to your health.
 
[Screenshots]
 
 | 
| 
 
After you find Spike continue with the game without putting him in the habitube.
 
Cliffy: Captain, we're losin' hull integrity. There's a big hole in the garbage compartment! The hatch is gonna blow any second! We're all gonna die!
 
Sudden decompression sucks.
 
[Screenshots]
 
 |