Open the airlock doors.
Nice move, Ace. Really spectacular.
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Go to Nowhere by putting in random coordinates then beam out into space.
Handy Transporter Safety Tip #21: Beaming directly into deep space may cause serious injury or death.
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Beam down to a planet where you're not supposed to go.
Way to go, Rog... you beamed down to an uninhabitable planet! Next time, pay more attention to your science officer.
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Set the ship to self destruct and stay on the ship 'till the bitter end.
or
Set the ship to self destruct and try to beam out.
Droole: I'm sure you're gonna have a blast Captain, but we've gotta run!
You barely have time to whimper "Mommy" before the Eureka's self-destruct mechanism blasts you to microscopic space-hero remnants.
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Remove the Power fuse in the maintenance tunnel.
There is a smudge on the diagram that partially obsures the writing next to this fuse. "_ower Supply" is all that's visible of the description.
Roger: Oops!
Guess that wasn't the right fuse to pull, Rog.
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Remove the Life Support fuse in the maintenance tunnel.
The diagram claims this fuse is to the Life Support systems.
Warning! Deactivating life support may be hazardous to your health.
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After you find Spike continue with the game without putting him in the habitube.
Cliffy: Captain, we're losin' hull integrity. There's a big hole in the garbage compartment! The hatch is gonna blow any second! We're all gonna die!
Sudden decompression sucks.
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